What makes it work? Categorized into the eight kinds of fun!~
Sensation:
It is a game played in real life, involving a lot of talking and real time game play so there is the sensation of being able to look at people while they talk, analyze body language/tones of voice, decipher whether or not particular people show signs of relief or shock when a vote or murder is revealed etc…
Fantasy:
People are placed in a particular situation and given roles in which they have no control over. They then are required to act out their parts for the duration of the game. Therefore quite obviously there is a strong element of fantasy as players have to act out these roles that (hopefully) they do not have a connection with in their normal real lives.
Exploration:
As the game progresses players slowly discover who everyone is. Forced mechanic in the game, as players are required to kill off others by day and night. Also is particularly amusing in that players can look back and realize how they may have been deceived and what kind of tactics each player uses.
Drama:
Closely tied in with Exploration. There is quite a build up as players vote to kill of someone they suspect (if a civilian) and discovering if that person was in fact one of them or a Mafia. For the Mafia there is similar build up but the drama ends in discovering the results of the vote as they instantly know if they have succeeded in killing off a civilian or in saving a fellow Mafia.
There is also an extended sense of drama in the game as players slowly begin to die off and the ratio of Mafia to civilian begin to even out or tip in favor of the civilians.
Challenge:
There is definitely quite an interesting psychological challenge in the game. Particularly so if you are playing with people that you actually know, and therefore may have greater knowledge in how that person behaves when telling lies. There is of course the challenge of also being able to lie yourself and to strategize; speak at the right time and say the right things etc…
Submission:
Players have to commit to a certain period of time. It’s not a very short game and in consideration to everyone else playing, the game cannot simply be paused and resumed later on. So it does require a bit of commitment.
It also requires submission in that the players have to be devoted to their roles, in order for the game to be interesting. If someone does not really want to play, they may just throw in the towel and get themselves killed which isn’t very fun for everyone else and ruins the balance of the game.
Fellowship:
common goals, common enemies/teammates. It is a collective effort to either figure out who the Mafia and kill them before they get you, or to kill off villagers before they figure out you are Mafia.
Sharing the same kinds of drama also helps players to feel as part of a collective.
What is good strategy?
If you’re mafia:
Kill off the ones that have rough ideas or are too threatening (find out who the detective is). Don’t want to kill off people that are EXTREMELY set on killing someone, otherwise it would become much too suspicious as to who one member of the Mafia is. Unless of course, the person they are intent on is actually not a Mafia, in which case it would be brilliant strategy to place suspicion on to another civilian.
Mix it up. Don’t always vote to kill a civilian or to save a fellow Mafia member. Observant people are bound to notice. If a fellow Mafia member is doomed then just vote to kill them off and avoid suspicion for a bit longer.
If you’re civilian:
Be Observant. Look at who votes to kill or save. Watch people’s expressions when a verdict is made. Yet don’t be too silent. Basically try to stay in between, otherwise you’ll just be suspicious.
If you’re Detective:
Same as Civilian except also have to be very careful in revealing what you know as you want to stay in the game for as long as possible. Need to subtly steer conversation towards the suspected Mafia without outright blatantly accusing them, unless it is the last round and killing this one dude will win the game for you.
Also want to try and set up an alliance with the assassin dude. Would be the perfect team.
If you’re Rouge Assassin Dude?:
Try to figure out who detective is, as well as who the Mafia are.
Could it work as an online game? If not could you change it to make it work?
It could potentially work as an online game. But it would have to be made much more complex to make up for the loss of the interesting body language factor. Or turn it into a bit more of a less serious fighting game.
slow, more complex one:
As a single player game. You are placed into a world as a civilian or a Mafia and have to roam around either avoiding suspicion or tracking down who the Mafia are by snooping around for clues.
Or as a multiplayer game. Within time limits everyone must type out their suspicions and why. At the end of the time limit, each player’s votes are revealed and cast. Could maybe even have a chat box in which players can constantly chat in. It could also be interesting to have them all placed in a world with little avatars that they can control.
fighting one:
Everyone logs in. Game randomizes everyone’s roles. Everyone placed into the world. Everyone’s character looks the same to you (civilian) except for yourself if you aren’t a civilian. You can roam around and talk to people, the map must be discovered, and players will only be able to see in a radius around themselves and areas already discovered will be dimmed (can see the map but not people in them).
Each character for the different roles have different kinds of weaponry and can choose to attack another player but in doing so will reveal who they are. Players can also choose to voluntarily reveal who they are to another player and if they are correct in thinking that the other player is a comrade, then an alliance is formed and they will now be able to detect each other via radar (and share discovered areas on their maps) and send private communications.